
- #Gameboy dmg cpu internals full
- #Gameboy dmg cpu internals software
- #Gameboy dmg cpu internals series
Mobile Game Boy Adapter open in new window. Arduino Game Boy Printer Emulator open in new window - Emulating a Game Boy Printer via the Game Boy Link cable with an Arduino. Ben Heck Reverse Engineers Game Boy Printer open in new window (Errata: the used thermal paper is expired, 4 colors are actually printable). The Game Boy Printer open in new window - An in-depth technical document about the printer hardware, the communication protocol and the usual routine that games used for implementing the print feature.
Creating photo realistic images with neural networks and a Gameboy Camera open in new window. Game Boy Camera RE open in new window - Documentation about GB Camera and tools used to reverse engineer it by using Arduino. DMG-07 Technical Documentation open in new window. Barcode Taisen Bardigun open in new window - A late 90s DMG-GBC barcode reader. Barcode Boy open in new window - The first Game Boy card-scanner. Game Boy 4-Player Adapter open in new window - DMG-07. Infrared Madness open in new window - Infrared communication on the Game Boy Color. #Gameboy dmg cpu internals full
Zok Zok Heroes open in new window - Zok Zok Heroes' Full Changer, a motion-activated accessory. Pocket Sonar open in new window - A blue cart with built-in sonar hardware. The Game Boy Printer open in new window. Mobile Adapter GB open in new window - Internet connectivity and DLC on the Game Boy Color. Also available as technical documents open in new window in the GBE- emulator documentation. #Gameboy dmg cpu internals series
Edge of Emulation open in new window, a series of articles about emulating and investigating Game Boy accessories. Dan Docs open in new window - Obscure Game Boy hardware documentation. DMG-CPU-Inside open in new window - Schematics and annotated overlay for the DMG-CPU-B chip, extracted from die photos. Game Boy hardware database open in new window - Data and photos of various types of Game Boy consoles. fruttenboel open in new window - Page with loads of information on the hardware, custom boards to interface with the console and other related projects. ESP8266 GB Printer open in new window - A device that emulates the GB Printer and lets you retrieve images using WiFi. ESP8266 GB Dev Board open in new window - Dev board for Game Boy accessories development, powered by ESP8266. Related custom hardware open in new window - by Gekkio.
The Game Boy Project open in new window - Provides a study on the hardware and detailed constructional information for the implementation of three 8-bit bidirectional parallel ports.DMG Schematics open in new window - Hardware schematics.Colorization palettes in the BIOS open in new window.
RGBDS opcodes reference open in new window - A reference of all instructions, including short descriptions, cycle and byte counts, and explanations of flag modifications. gb-opcodes open in new window - Opcodes table.
Game Boy Project Report open in new window - Report of an hardware emulator open in new window (on a Terasic DE1-SoC Board) developed as final project for the CSEE4840 Embedded Systems Design course at Columbia University.Complete Technical Reference open in new window - by Gekkio.The Cycle-Accurate Game Boy Docs open in new window - A precise documentation by AntonioND to make a cycle-accurate Game Boy emulator.Corrected, updated and maintained by the community. Pan Docs open in new window - The single, most comprehensive technical reference to Game Boy available to the public.
#Gameboy dmg cpu internals software
If you aim to develop your software for SGB or GBC, or you want to know how it runs on the other systems, you may want to take advantage and adapt to these differences, check the Game Boy Color category and look for specific references to GBC/CGB and SGB.
Specific bugs, quirks and exploitable behaviours. Specific hardware and software features. This list is focused on the original (1989) Game Boy (DMG), the Game Boy Color (GBC) and Super Game Boy (SGB) are very similar systems, with a few important distinctions, such as: This is covered in the Emulator Development section of this list. It does so in a slightly different way compared to native hardware. Game Boy Advance development is covered by another project, the awesome-GBAdev open in new window list.